Monday, September 13, 2010

Completed on 13/09/2010

Combat system is functioning for offensive fights. Need to set it up for defensive fights as well. For that, need enemy empires sending fleets to attack you.

Sunday, September 12, 2010

Been busy for the last few days

But getting back on the horse now. Combat system is half implemented, adding the menu selections for fighting and retreating.

Thursday, September 9, 2010

Wednesday, September 8, 2010

Agenda for 08/09/2010

- Continue working on combat system

I hope to get the combat system functioning today, if not bug-free.

Tuesday, September 7, 2010

Completed on 07/09/3020

In Progress - Start working on the combat system.

Did some minor polishing, as well as working on the combat system and enemy empires.

Agenda for 07/09/2010

- Start working on the combat system.

Not sure exactly how long this is going to take, so I may add additional items later, or I may end up not finishing it until a day or two from today.

Sunday, September 5, 2010

Completed on 04/09/3020

Done - Stop viewer from moving to a new star as easily.
Done - Fix heatmaps to highlight if you hover over the resource disk
Done - Fix current food display in building menu so it doesn't jump to the next line.

Saturday, September 4, 2010

Agenda for 04/09/2010

- Polishing.

Started late today, so I'm going to just be doing polish all day, and get started on enemies tomorrow.

Friday, September 3, 2010

Completed on 03/09/2010

Done - Make a full upkeep menu, to break down the info on how much your upkeep costs are and which type of upkeep it's going to.

Done and done. Still some weird -infinity errors popping up, but that we'll save for later.

Tomorrow I start on combat and enemies, and then when that's done (say a week?) the game will be feature complete.

Agenda for 03/09/2010

In Progress - Make a full upkeep menu, to break down the info on how much your upkeep costs are and which type of upkeep it's going to.

Should get this done today.

Thursday, September 2, 2010

Completed on 02/09/2010

In Progress - Make a full upkeep menu, to break down the info on how much your upkeep costs are and which type of upkeep it's going to.

Still workin' on it :P

Agenda for 02/09/2010

In Progress - Make a full upkeep menu, to break down the info on how much your upkeep costs are and which type of upkeep it's going to.

I've been thinking about Deep Field a lot lately, and I've come to the conclusion that having fully simulated enemy empires will probably be a lot less fun than I was originally anticipating. As such, I'm converting the enemies into static opponents, which give bonuses when defeated. Think it'll be a lot better.